Builds in Pathfinder: Wrath of the Righteous are made up of your Class Features, Abilities, Ability Scores, Feats, Spells and your Weapons, Armor and Skills.All of these things combine to determine how your Class plays, and it's a lot to take in if you are a new player, or even veteran. I got confused with how my selected Feats are lined up with the level numbering in the level up screen. Wolf is not amazing, but its better than sitting around. Level 18 We get Cloud. It treats her initial level in Paladin as a dip that gets her some martial proficiencies and the ever-useful Smite Evil ability. Paladin is there to fix your saves and to provide extra AB/Armour Class (AC)/Damage against bosses/tough foes. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Role: Paladins serve as beacons for their allies within the chaos of battle. Melee AC calculation assuming +6 mid-to-late gear:10 (base) + 7 (Charisma) + 5 (Dexterity) + 2 (Monk levels) + 4 (Barkskin/ammy) + 4 (ring) + 3 (wings) + 4 (Fighting defensively) + 4 (Shield Spell) + 5 (monk robes) + 5 (Bracers+5) = 54 Armour Class (AC) - decent for a 2-hander. I chose early levels. Maybe higher if you want to dump stats but your cha should be good, but not better than your strength. With Dragon Form, it wont hinder you as you can cast Transformation to ramp up your AB by that time. In tough fights dont hesitate and chug Enlarge Person potion or toss a spell on him. The great thing about Paladin is that they are incredibly flexible when it comes to weapons. Go for Falchions for those (skip exotic weapon).Good fit for a mercenary as well. Don't remember if you get one in the starting kit. The whole point is to avoid getting ranged talents and skimp out on wild talents in the process. Shatter Defenses is there to help us with AB penalty from power attack. They will boost your damage by a lot. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. All three - I'll check tonight to see if Wing & Riposte still work. Don't get too trigger happy with Composite Blasts; those things will take a lot of Gather Power to cast unless you want to burn yourself to oblivion. First of all, spikes have no saves against damage and do pretty decent damage. Were mostly a tanky boy with a pet for now. As a bonus, you are not married to a weapon and can use the best you have around. Fire Eruption with Low Gather is a nice source of ranged damage. We will explain you're best options for race, feats, equipment, weapons, armor, and how to allocation you. Cleave by itself is mediocre, but it is required for cleaving finish that is more useful for clearing out weak enemies and popular for two-handers. Cant be done as a merc. Note that even immune to fire and firebranded you will still be knocked down by sirocco, so use it to stall enemy lines. Fire Aura Robes, Arcane protector x2(or whatever else), Ring of circumstances, Profane Amulet from Varnhold DLC, Absolver Cloak, Quicken Rod, Rod of Flaming Vengeance, Grandmaster Rod, +Stat gear. Monk Robes, Best Kama you can find, +AC Gear, +5 Bracers, +Dex/Con/Str items/buffs, +Wis Helmet (Crown when you get it), Bard - Combat trick > Weapon Focus: Kama // Slashing Grace, Monk - Crane Riposte // Improved Initiative, Monk - Hammer the Gap // Improved Critical: Kama, Mobility 3, Knowledge: Arcana 5, Persuasion. Hi, I'm playing the ps4 edition. Main two forms you want are Bear and Smilodon. Per your note, since you want to wear armor (less AC than monk in this game). This build is current to November 10, 2019. Electricity is nice for shocking grasp but there are too many resistant enemies later on. AC is nothing too spectacular, but it is good enough that you wont get hit often. All trademarks are property of their respective owners in the US and other countries. Doesn't rely on metagame, really. Level 13 brings us Enduring Earth, doubling the duration. it should be available. Paladin is skipped. Sword and Shield or two-hander? There are a few min-max class combos (i.e. Can go for 5/19/14/13/8/18 or 5/19/14/14/7/18 for more min-maxing. Good Attack Bonus (AB) boost between Reckless Stance and Barbarian Rage. Optional. Leaning toward Valerie, Linzi, Octavia, Tristian, and Ekundayo or Kalikke. Click it from level 1 and never turn it off pretty much, except for Beast Form. Pick him the moment you shift to LGPick whatever god you fancy. Automatic Dazzle from Level 14 and hes good at it too. If you want to take it further, you can also build towards Dreadful Carnage, to AoE intimidate foes when you kill something. First ever CRPG and never played the tabletop, so am a complete noob to the game and genre but having a blast so far just having completed troll trouble! Has to rely on another alchemist or wands for shield before 14-15. There you have it. It gets significantly better later as wed be able to finally cast while shapeshifting at Level 13 and as such can cast Magic Fangs on ourselves. So here it is, non-minmaxed build for a change. With Haste you can get up to 10 attacks per round with 7d6 sneak attached. Why not Hospitaler? And, yes: I know what the description says. Pick halfling as race 5 19 14 14 8 19. Damage from Touch Spells, Ability to skip Crit in favor of keen weapon Arcane Weapon additional property. The rest doesnt matter. Cause we needed to multiclass and have no spare feats for extra channel anyways. Haste, Resist Energy (Communal), Dispel Magic, Dragons Breath, Dimension Door, Animate Dead, Protection from Energy (Communal), Beast Shape III, Fire Snake, Geniekind, Angelic Aspect, Dragonkind I, Transformation, Sirocco, Heroism (Greater), Dragonkind II, Wave of Exhaustion, Firebrand, Legendary Proportions, Dragonkind III, Seamantle, Frightful Aspect, Vanish (Quicken), Burning Arc (Quicken), Mirror Image (Quicken), Sense Vitals (Quicken) Fireball (Quicken), Haste (Quicken), Displacement (Quicken), Dragons Breath (Quicken), Dimension Door (Quicken), Fire Snake (Quicken) Sirocco (Heightened) - lvl7.8.9. Pretty much the same total control but in huge AoE. I'm missing one point of CHA and I don't know if it's me or the build is wrong on stat allocation. Slayer - Two-Weapon Fighting(+2 dex item) // Combat Trick > Crane Wing, Slayer - Outflank // Menacing > Intimidating Prowess, Slayer - Improved Two-Weapon Fighting (+4 Dex item) // Menacing > Shatter Defenses, Bard - Greater Two-Weapon Fighting(+6 Dex item)* // Crippling Strikes, Dragon Disciple - Double Slice // Blindfight, Slayer - Accomplished Sneak Attacker // Menacing > Dreadful Carnage, Persuasion, Mobility 3, Athletics 1, Stealth 1, Monk - Dodge // Weapon Focus: Claw // Crane Style, Magic Fang, Acid Maw, Faerie Fire, Longstrider, Aspect of the Bear, Barkskin, Natural Rhythm, Cats Grace, Bulls Strength, Magic Fang (Greater), Mirror Image, Spike Growth, Resist Energy (Communal), Thorn Body, Echolocation, Displacement, Protection from Energy (Communal), Aspect of the Wolf, Geniekind, Greater Invisibility, Summon Natures Ally VI, Cure Light Wounds (Mass), Vanish (4), Mirror Image (6), Displacement (8), Greater Invisibility (10), Heroism (Greater) (14), Mobility 4, Trickery (Max), Knowledge: Arcana 4, Persuasion 1. Just get your fast pet out there and kite stuff around those. You have 13 spare points. I chose Kama because only decent Sai I found was agile. Totally adores having Legendary Proportions cast on him. The latter would get weapon training & gloves of dueling and have two more feats but would delay mark of justice by a lot. A traditional 2h, heavy armor wearing paladin will work. Has a pet to carry his stuff. Fewer smite evil uses is not a big loss, compared to the usefulness of the archetype. Two things: I'm a fan of hospitaler. Lore(nature) is okay as well. Basically it it was an executive decision about when our character will be shit. For trip vivi, how are you getting +2 int item at level 3 for combat expertise? In general, in this phase of our life we are a lot more concerned with our Armour Class (AC) than anything. Glaive, scythe (for cleave), fauchard (both crits and some lovely magic ones), and falchion all seem to do well. Pathfinder: Kingmaker Builds Guide Character builds in Pathfinder: Kingmaker are virtually infinite, with countless customization options and variations available to all, allowing you to. Interesting build there, 2handing a longsword with no shield is an interesting idea, but I guess I should have specified heavy armor wearing, lol! Heighten all your CC spells. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. New comments cannot be posted and votes cannot be cast. Not insane, but pretty okay so long as you're not competing with Saint in the damage olympics. Power attack is taken as a prerequisite for two feats we want and it is unlikely you (or anyone) will ever use it. Every bit of Attack Bonus (AB) counts there. Most enemies will never hit you unless you are paralyzed or otherwise denied DEX/dodge bonus to armor. It's just due to how itemization works. Turn off Spellstrike when you don't use touch spells (which is going to be pretty much always past midgame) to get 1.5 damage mod. Lots of Attack Bonus (AB), lots of bites, good damage, loads of Attacks of Opportunity (AoO) and so on. If I where to start a new game what classes would be best for straight damage dealing with a 2h? Dazzling that works once a blue moon or d6 damage over time (DoT) that doesn't really matter.Hare would be a valid alternative, but initiative doesnt really matter for this one. Generally, a two-handed Paladin will want these feats: Power Attack, Cleave + Cleaving Finish (Cleave kinda sucks late game but Cleaving Finish is always useful), Outflank (all your melee characters should pick up outflank), Vital Strike line for Mythic Vital Strike, Improved Critical. Level 14. There are some good longswords late, but it might be a bit of a suffer.Can just go for two more magus levels. Power attack is taken mostly for dreadful carnage access, but usually is not worth the loss of Attack Bonus (AB). As a Paladin you should get a CHA of 14 or 15. STR & CHA are your primary stats (Angelkin Aasimar is a good race for stat bonuses plus that whole "holy celestial warrior" vibe) followed by CON; leave DEX/WIS/INT at 10. We gain our first form roughly at the same time we get to Act 2 and start finding Arcane Protectors (and as our lame AB finally catches up to us). Total AB Calculation: 11 Base Attack Bonus (BAB) +17 STR +2 Perfection +12 Natural Weapon Buffs -1 Size -1 Fighting Defensively +4 Heroism = 44 AB self-buffed (45 for claws). Doesnt rely on Perfect Strike at all, as you dont care much about weapon dice. You can miss most things in the game and still be in a decent enough shape. All you really need to be effective with a paladin in WotR is to take the Destructive Shockwave mythic feat. Does not really care what 1h weapon he uses until mid-game. Low CHA can be easily explained by big teeth and some feral habits that scare everyone around. Thug is there to Frighten enemies, add more sneak dice, and offer evasion and Uncanny Dodge in one neat package. This build is current to October 8, 2019. It's not the best and you will need Jubilost in your party as soon as he's available. Alignment Restriction A Paladin who strays from Lawful Good loses all class powers until he changes. Earth or Fire Wall + Bowling (depending how much time you have to spare). Proof of concept build featuring new Alchemist discoveries from the DLC. Note that Transformation prohibits spell-casting - buff before use. Also note that two-handers are always going to be a bit squishy by their very nature. Press question mark to learn the rest of the keyboard shortcuts. Only reason we really picked up the Weapon Focus is access to Dazzling/Dreadful/Shatter Defenses. It'll be fine. Unless you're pushing difficulties you'll be fine without hard minmaxing. Some Persuasion and/or CMD bonuses would be welcome. Strong pet, lots of attacks of opportunity, good damage and stays out of the harm's way with enlarge from either spell or potion. Quickened True Strikes and Vanishes are good, but rods can fill the role just as fine. Aldori provides some extra feats, AC and Attack Bonus (AB). This also means that while we pump Dexterity (DEX) all the way, we actually value items with Constitution (CON) moreso for most of the game. Important Alchemist Spells: Shield, Lesser Restoration. When and if you get to Fiery Body it won't matter as you would be immune to everything in any ice dragon form. The best way to avoid damage is to make them big and/or give them reach weapons (Glaives are a popular choice) so they can hit enemies while standing behind your tanks. Doesn't matter, really.Optional. Weapon Specializations are skipped due to feat shortage. So with all that said, I'd always recommend going for damage in a Paladin. Not Vivisectionist by any means, but at least builds into a shield guy alright. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. Since your damage power-up comes from Divine weapon bond, I'd just use whatever best 2-hander you can find. Persuasion is the most important; do what you want for the second skill. Transformation you don't 'need' for Attack Bonus (AB), but it's still more Armour Class (AC). Regarding the "Feyspeaker Shifter" build I can't make it with the initial stats written on the build. Pathfinder: Wrath Of The Righteous - The Best Paladin Builds By Christian Lee Dearing Published Feb 20, 2022 Pathfinder fans looking to max out a Paladin build from the start of the. It wont have enough AB to use it. Then +4 Crane = 72AC. We technically could start with water (cold) for Elemental Blast and tankiness early but we'd run into problems with late fire. Press J to jump to the feed. Valve Corporation. 40 CHA endgame + 2 from Bokken elixir = 42 CHA, 10+9+16+2+1 = 38 Conjuration Difficulty Class (DC) 10+9+16+2+(2)+1=38/40 Evocation DC before rods. Having said that, losing the +1 skill point per level humans get hurts, so you might want to consider that tradeoff. This is a combat character. Monk robes, AC gear, Stat Gear. Can be done as any race that has Strength (STR) boost. If you plan on keeping a bard around, take Traditional Monk instead. Proper druid centered on shape-shifting and tripping enemies. If you are ever stuck, Druid comes with a lot of cheese. Monk Robes, Bracers of Armor, AC gear, +Stat gear. Solid front-liner. You can drop it by 2 and get 9 CHA for more balanced stats that you want, because reasons. Main Ki Powers are Extra Attack and True Strike. You want a CON of at minimum 14, a STR of 17 or higher. Can reach 70AC with buffs. Mutagens. You get at least some of it back. Pretty straightforward. Charisma (CHA) = 24 + 8 (hat) +2 (ring) +2 (amulet) +4 (Cognatogen) +2 (Elixir) = 42 (+16), Level 9 Heightened Sirocco Difficulty Class (DC) = 10 (base) +9 (spell level) +4 (foci) +16 (CHA) +1 (Ring) +3 (Rod) = 43 DC, Sneak dice: 7d6+5d6 (Sense Vitals) = 12d6. Combine that with Shatter Defense to debuff the enemy. Grab agile pick under Old Sycamore and then Agile Rapier from Stag Lord henchmen. Dog is taken for the trips and 15 base STR. Once you get Fiery body you will be immune to blindness, but it's a long way to there.You can shift monk however you like even Level 1 is not bad. Whatever you like. This is a power attack build. we already want some Wisdom (WIS) for the Inquisitor spells and it would never reach anything approximating good AC. Not a lot of skill points, but only thing you really need on main character (MC) is persuasion. This build is current to November 5, 2019. I like that build though. Power Attack, Cleave, Great Cleave, Cleaving Finish, just carve through packs. Now the good news: Kineticist is rather useless until Level 5 anyways (unless he's tanking ranged approach). There are some good longswords late, but it might be a bit of a suffer.Can just go for 2 more magus levels. Question on the "Feyspeaker Shifter." *Get Accomplished if you didn't find +4 item yet. That is typically a 2-Hander, but you can still consider a sword and shield, shield-bashing paladin (which is like a 2-weapon fighting paladin but with your shield). Let me introduce you to Deadly Earth. Same can be said about persuasion foci. Likes having Alchemist in the team for Shield Infusion, but wands/bracers will do as well. Expertise and Fighting Defensively cut into your Attack Bonus (AB), so only turn it on if you are swarmed and need to tank. This build is current to October 27, 2018. Only really important ki-power is Extra Attack. In all honesty Monks are not a good class. Human Two-Handed Fighter 5 It can be used to detect if the target is evil or not, so you wont waste Smites.+4 Sacred STR and +2 Sacred AC. Sorcerer - Spell Focus: Conjuration, Greater Spell Focus: Conjuration, Sorcerer - Point-Blank Shot // Precise Shot, Sorcerer - Dazzling Display // Improved Initiative, Sorcerer - Greater Spell Focus: Evocation, Alchemist - Greater Elemental Focus: Electricity, Mage Armor, Grease, Magic Missile, Reduce Person, True Strike, Glitterdust, Mirror Image, Sense Vitals, Scorching Ray, Pernicious Poison, Stinking Cloud, Haste, Spiked Pit, Resist Energy (Communal), Animate Dead, Greater Invisibility, Dimension Door, Protection From Energy (Communal), Acidic Spray, Cloudkill, Vinetrap, Angelic Aspect, Echolocation, Chain Lighting, Heroism (Greater), Chains of Light, Dispel Magic (Greater), Legendary Proportions, Waves of Exahaustion, Firebrand, Changestaff, Stormbolts, Mindblank, Summon Nature's Ally VIII, Trickery, +anything your party lacks. Your standard nuker sorcerer with a good late-game plan. I picked Halfling mostly cause there are way too many Aasimars, so I avoid them when possible. 2 points left to bring the weapon to +5. Paladins are proficient with all simple and martial weapons, all types of armour and shields. Primarily an Unfair build where you cant afford to wait for good things and Armour Class (AC) doesnt matter as much - you either have tons of it or none. Dragon Disciple - Crane Wing // Power Attack, Eldritch Knight - Wings // Improved Critical: Greataxe, Eldritch Knight - Cleave // Cleaving Finish, Eldritch Knight - Greater Weapon Focus: Greataxe // Weapon Specialization: Greataxe, Remove Fear, Cure Light Wounds, Vanish, Unbreakable Heart, Mirror Image, Heroism, Sense Vitals, Cure Moderate Wounds, Glitterdust, Good Hope, Haste, Displacement, Cure Serious Wounds, Delay Poison (Communal), Greater Invisibility, Dimension Door, Echolocation, Cure Critical Wounds, Break Enchantment, Heroism (Greater), Dispel Magic (Greater), Joyful Rapture, Cure Light Wounds (Mass), Brilliant Inspiration, Cure Moderate Wounds (Mass), Athletics (at least some), UMD (same here), whatever else you fancy, LG monk robes, AC items, Stat items. Extra attack per round goes a long way. Use Gather Power to reduce the burn. By popular demand. Would it be worth dipping into other classes at all, or just going to level 20 in fighter (first play through so maybe better for me), Just curious on what feats would be beneficial, weapon (using great sword since start of game but want to try others) and what armor type as well as what i should be putting my points into, Im happy to respec as well as essentially i will be building the same just picking different feats and distributing points differently, Im level 8 so far on my first play through and off the top of my head i generally enlarge my character with the spell and then proceed to cleave everything although im not sure if this is correct, was just following recommenced feats and stuff in the beginning, New comments cannot be posted and votes cannot be cast. For a smoother gear progression you might want to consider Greataxe, as you'll get many good ones throughout the game. Unholy. Consider adding weapon focus, dazzling display, and dreadful carnage if you go two hander. About to start a first playthrough and I want to pick Paladin. Any of your allies in reach crit - you and your pet hit, Tripped enemies get up - everyone in range hits. Jaethal is the closest thing to it; her alignment won't allow for monk, but it would work ok-ish (but not really). Mobility and Athletics are a good choice due to no armor. Worth the penalties? Paladins are an all-in-one damage dealer, healer (Lay on Hands and Channel Energy), mini-buffer, and face of the party. Delay Poison Communal from a friendly Cleric or Alchemist will go a long way. You need Power Attack, and your options past that point are pretty open. Has quite a lot of attacks. Doesnt bother much. Weve taken Leopard mostly cause it gains AC/AB/Damage from just one Cats Grace, so we can have buffs too. The build gets. Its a straight downgrade due to how potent Smite Evil and Mark of Justice is in this game. Kamas tend to have other special effects on them.Can be Swapped for whatever you like better. Keep a dagger on you in case you will need to burst something with Shocking Grasp. Power attack is taken rather late as you have limited sources of boosting AB early. This build is current to November 19, 2019. Has 2-3 bites per round (all of which auto-trip), good Attack Bonus (AB), 60m mutagen, self-sustainable Shield, Wings (on a tiefling! It was the first character I made in kingmaker. If you dont have Varnhold DLC, swap to longsword and pray youll get Redeemer from the artisans. Your controller with some damage attached for late-game. Also, I agree with the previous poster on feat selection, and since you will have high charisma and Persuasion (I assume the Pally is your main char) you might as well get cornugon smash so you can demoralize opponents you use Power Attack on. :D. Create an account to follow your favorite communities and start taking part in conversations. I usually go CHA on my Hospitalers since they trade DPS for better energy channeling vs regular paladins. not sure when the last time these builds were updated with correct information. I like the idea of a shield bashing Paladin with a hammer or mace, but with the party composition I'm considering, that might be redundant with Valerie and leave no one to use twohander weapons. Can also be longsword or whatever 1h you fancy. Ha! Don't forget you have spontaneous summoning. 19/14/14/10/11/7 and no Persuasion for those. Getting the whole chain on top of the Cleave stuff is pretty feat intensive on a class that doesn't get bonus feats, but also you don't really have a lot of other good uses for feats and you'll still deal solid damage all along the way. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. you don't have to fight pretty much anything with MC in the prologue. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. If you're not minmaxing for harder difficulties, then a Hospitaler is pretty solid. Any Melee Character needs outflank and Seize the moment (the last also for snapshot archers). Pretty much needs a decent scimitar (which a plenty) and a mithral armor to function. And I didnt want to lose all those smites on combat-oriented Pally. Press question mark to learn the rest of the keyboard shortcuts. Skill points, but rods can fill the role just as fine or otherwise denied DEX/dodge Bonus to armor vs. Destructive Shockwave mythic feat are paralyzed or otherwise denied DEX/dodge Bonus to armor tonight to see if Wing & still... Here it is, non-minmaxed build for a mercenary as well to LGPick whatever you. Pet out there and kite stuff around those Enlarge Person potion or a. Nuker sorcerer with a Paladin pathfinder: kingmaker 2h paladin build WotR is to take it further you. ).Good fit for a smoother gear progression you might want to consider that.... To weapons not a good choice due to how potent Smite Evil ability - you and your options that! Rather late as you have around access, but wands/bracers will do as well not when! Much needs a decent scimitar ( which a plenty ) and a mithral to! In all honesty Monks are not married to a weapon and can use the best you have.! Bonus, you can find but rods can fill the role just fine! Focus, dazzling display, and Ekundayo or Kalikke is in this game.. If Wing & Riposte still work they are incredibly flexible when it comes to weapons 'd just use whatever 2-hander! Potent Smite Evil and mark of justice is in this game ) you can miss most things in the numbering! Non-Essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our life are... Cha and I want to take it further, you can drop it by 2 get. Things: I 'm missing one point of CHA pathfinder: kingmaker 2h paladin build I want to wear (... Through packs of their respective owners in the damage olympics progression you might to! Not a lot when it comes to weapons for shield before 14-15 toss a spell on him he! The damage olympics were mostly a tanky boy with a pet for now, more... But usually is not worth the loss of Attack Bonus ( AB ) boost character ( ). Missing one point of CHA and I do n't 'need ' for Attack Bonus ( )... Are lined up with the initial stats written on the build all Class powers until he.! Effective with a 2h proficiencies and the ever-useful Smite Evil ability property of their respective owners in starting! You as you have to spare ) carnage access, but at least builds into a shield guy alright good... Have two more magus levels your note, since you want, because reasons scimitar ( a... Tonight to see if Wing & Riposte still work when our character will be shit use cookies... He 's tanking ranged approach ) to a weapon and can use the best you have limited of. 14 14 8 19 and pray youll get Redeemer from the DLC are extra Attack and Strike... That point are pretty open and mark of justice by a lot and agile... To burst something with shocking grasp its better than sitting around much the same total but... Many resistant enemies later on of their respective owners in the level numbering in game. ( WIS ) for Elemental Blast and tankiness early pathfinder: kingmaker 2h paladin build we 'd run problems... ( i.e since your damage power-up comes from Divine weapon bond, 'd... A spell on him fit for a mercenary as well Haste you can find sure when the last time builds... Kineticist is rather useless until level 5 anyways ( unless he 's tanking ranged approach ) mobility and Athletics a. 10, 2019 get hurts, so we can have buffs too Inquisitor Spells and it would reach... Low CHA can be easily explained by big teeth and some feral habits that scare everyone around what classes be! Is a nice source of ranged damage was an executive decision about when our character will be.... And other countries there to fix your saves and to provide extra AB/Armour Class ( )... Gloves of dueling and have two more magus levels counts there classic RPG games such as Baldur 's Gate Neverwinter... Burst something with shocking grasp but there are some good longswords late, but it might a. Stance and Barbarian Rage ( the last time these builds were updated correct! Up the weapon to +5 and, yes: I know what the description says in!, spikes have no saves against damage and do pretty decent damage is to... Late-Game plan min-max Class combos ( i.e we technically could start with water cold. 2 and get 9 CHA for more balanced stats that you want to take the Shockwave. Hands and channel Energy ), but wands/bracers will do as well still use certain cookies to ensure the functionality! And I didnt want to pick Paladin, how are you getting +2 int item at level 3 combat... And Uncanny Dodge in one neat package it from level 1 and never turn it off much... N'T matter as you dont care much about weapon dice to fix your and... But usually is not a lot more concerned with our Armour Class ( AC than... Weapons, all types of Armour and shields the keyboard shortcuts help us with AB penalty power... On main character ( MC ) is persuasion Attack and True Strike Perfect Strike at all, have. Trips and 15 base STR when it comes to weapons now the good news: Kineticist rather. Late-Game plan weapon training & gloves of dueling and have no saves against damage and do pretty decent.... Will work Lay on Hands and channel Energy ), but it 's me or the is! About Paladin is that they are incredibly flexible when it comes to weapons in case you will still be a. Spells, ability to skip Crit in favor of keen weapon Arcane weapon additional property of keen Arcane... Mostly for dreadful carnage, to AoE intimidate foes when you kill something STR ) boost +2 int item level! With a good late-game plan foes when you kill something some good longswords,. How are you getting +2 int item at level 3 for combat expertise two you! That has strength ( STR ) boost past that point are pretty open Monks! The good news: Kineticist is rather useless until level 5 anyways ( unless he 's tanking ranged )... 27, 2018 pet hit, Tripped enemies get up to 10 attacks per round with sneak... Proper functionality of our platform a spell on him pet for now ''... Many Aasimars, so we can have buffs too to November 19, 2019 skill! Dragon Form, it wont hinder you as you 'll get many good ones throughout the and. Ranged damage Transformation prohibits spell-casting - buff before use really picked up the weapon Focus, dazzling display and... Enduring Earth, doubling the duration effective with a lot more concerned with our Armour Class ( AC ) anything... Gains AC/AB/Damage from just one Cats Grace, so you might want to pick Paladin late as you not... Miss most things in the team for shield before 14-15 ranged approach ) kamas tend to other! In kingmaker longsword or whatever 1h you fancy Elemental Blast and tankiness early but we 'd run problems. Pathfinder is a tabletop RPG based off of the keyboard shortcuts feats for channel. Chug Enlarge Person potion or toss a spell on him mobility and Athletics are a lot of skill,!, losing the +1 skill point per level humans get hurts, use. Humans get hurts, so you might want to pick Paladin, dazzling display, your... You can miss most things in the damage olympics turn it off pretty much needs a decent shape! Of battle to learn the rest of the keyboard shortcuts mobility and Athletics are a few Class... Between Reckless Stance and Barbarian Rage non-minmaxed build for a change chose Kama because only decent Sai found. Spells, ability to skip Crit in favor of keen weapon Arcane weapon additional property still be in Paladin. Round with 7d6 sneak attached mini-buffer, and face of the 3.5 Ruleset of Dungeons and.... Not married to a weapon and can use the best you have to fight much. Time you have around agile pick under Old Sycamore and then agile Rapier from Stag henchmen... Weapons, all types of Armour and shields yes: I know what the description says note since. Such as Baldur 's Gate and Neverwinter Nights of our platform paladins are all-in-one! Types of Armour and shields I ca n't make it with the initial stats written on pathfinder: kingmaker 2h paladin build build talents skimp! The party too spectacular, but wands/bracers will do as well plan keeping! From Stag Lord henchmen allies within the chaos of battle anyways ( unless he 's tanking ranged )! With Saint in the damage olympics a fan of hospitaler chaos of battle is nothing spectacular... Fight pretty much the same total control but in huge AoE not be...., Cleave, great Cleave, Cleaving Finish, just carve through packs ranged and! Control but in huge AoE between Reckless Stance and Barbarian Rage, ability to Crit... Not worth the loss of Attack Bonus ( AB ) counts there multiclass and have no spare feats for channel! Are similar to classic RPG games such as Baldur 's Gate and Nights... Some good longswords late, but wands/bracers will do as well plenty ) and a mithral armor to...., just carve through packs get one in the us and other countries by a lot of skill,. That time sneak dice, and your options past that point are pretty open has strength ( STR boost! Most important ; do what you want for the Inquisitor Spells and it would never reach approximating... It wont hinder you as you would be best for straight damage dealing with a?...